What about the following system regulating special resources, which could work on top of SMAC-style automatic trade.
Strategic resource tiles produce a certain amount of raw materials per turn, say 100. The player then allocates a certain part of it for domestic consumption, and another that would be available for world trade.
Resources going towards domestic consumption, up to a certain level, help the economy. They might give bonus shields or stuff like that. Resources are then traded on the world market a la Hearts of Iron. Basically, if X has excess oil but no bauxite, he sets up the following offer on the trade screen: X is willing to buy 150 Bauxite per turn in exchange for 100 Oil.
Each turn, the game computes offer and demand and resolves who's getting what. Of course, the 'market pool' will be different for every civilization, because not everyone has the same commercial deals with other nations.
A government that wants to use resources has to buy them with gold from its citizens, and the price should vary depending on the government. In a Democracy that would be like 3gp per unit while in Communism resources for direct military use would be free.
So three things can be done with resources: bought for military use, kept for dometic consumption, or made available for other resources on the world market.
Luxuries should disappear. They are sufficiently abstracted by a SMAC-like automatic trade system.
Strategic resource tiles produce a certain amount of raw materials per turn, say 100. The player then allocates a certain part of it for domestic consumption, and another that would be available for world trade.
Resources going towards domestic consumption, up to a certain level, help the economy. They might give bonus shields or stuff like that. Resources are then traded on the world market a la Hearts of Iron. Basically, if X has excess oil but no bauxite, he sets up the following offer on the trade screen: X is willing to buy 150 Bauxite per turn in exchange for 100 Oil.
Each turn, the game computes offer and demand and resolves who's getting what. Of course, the 'market pool' will be different for every civilization, because not everyone has the same commercial deals with other nations.
A government that wants to use resources has to buy them with gold from its citizens, and the price should vary depending on the government. In a Democracy that would be like 3gp per unit while in Communism resources for direct military use would be free.
So three things can be done with resources: bought for military use, kept for dometic consumption, or made available for other resources on the world market.
Luxuries should disappear. They are sufficiently abstracted by a SMAC-like automatic trade system.
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